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I have to say, the idea of adding math into my roguelike didn't appeal to me until I tried it.  Very fun.  I'm definitely going to revisit this one several times.  Amazing for 3 days of development.

Great game, Arciae! Simple premise yet works out quite well, and the balance and decion-making process is nice overall. I would say it could use faster difficulty progression, though, since it ramps up rather slow, 20 whole floors when one has to move somewhat carefully to avoid accidental deaths in order to remain at 0 revives on a win. I tried, and was well on that path actually (made it to 15 without reviving) and likely would've won, but ended up introducing the game on stream while I was mid-game (I had left it running in the background overnight), and not paying attention while watching chat got me killed xD. My bad, oh well. It's the kind of thing I'd do another run for just to win if it were half as long, but it's kinda time-consuming to make the optimal decisions to ensure a flawless victory. Not too hard, but it does make you think!

Thanks for the good 7DRL :)